Gaming Literature
Journals and Magazines
- Games & Culture: A Journal of Interactive Media is a quarterly international journal that publishes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies. The scope of this journal includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
- The Journal of Game Development covers all game development related areas, including artificial intelligence, mathematics, physics, networking (e.g., massively multiplayer online games), programming, graphics, audio, simulation, polygonal techniques, real-time issues, etc. Other areas of importance and application for these findings include robotics, visualization, and grid computing.
- Electronic Gaming Monthly focuses on new electronic games for console video game units, including the Nintendo, Super NES, Sega Genesis, Sega 32x, Sony Play Station, and portable game systems such as the Nintendo GameBoy, Sega Game Gear. EGM also features regular columns on the latest game releases as well as special sections devoted to movies, records and other subjects of interest.
- Computer Gaming World focuses on the computer entertainment market and provides in-depth reviews of new computer games. It also explores the latest in multimedia, CD-ROM and interactive game environments.
Gaming Related Books
New Arrivals:
Better game characters by design : a psychological approach / Katherine Isbister.
794.81536 Is19b
Undergrad
Atari Games and Recreations by Herb Kohl, Ted M. Kahn, Len Lindsay, with Pat Cleland
794 K823A
Available at Undergrad Library
Children in the Digital Age : Influences of Electronic Media on Development edited by Sandra L. Calvert, Amy B. Jordan, and Rodney R. Cocking
303.4834083 C437
Communications and Undergrad Libraries
Digital play: the interaction of technology, culture, and marketing / Stephen Kline, Nick Dyer-Witheford, and Greig de Peuter.
794.8 K685d
Undergrad Library
Electronic Children: How Children Are Responding to the Information Revolution, edited by Tim Gill
302.234083 EL25
Communications and Education Libraries
Electronic Games: Design, Programming, and Troubleshooting by Walter H. Buchsbaum and Robert Mauro.
688.74 B854E
Engineering Library
Game On: The History and Culture of Videogames edited by Lucien King
794.8 G1452
Undergrad Library
Gamers: Writers, Artists & Programmers on the Pleasures of Pixels edited by Shanna Compton
794.8 G145
Undergrad Library
The Good, the Bad, and the Bogus: Nathan Lockard's Complete Guide to Video Games by Nathan Lockard.
S. 794.86 L789G1994
Education Library
Got Game: How the Gamer Generation is Reshaping Business Forever by John C. Beck and Mitchell Wade.
794.8 B388g
Main Stacks
Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper Juul
794.8 J987h
Engineering Library
Handbook of Children and the Media edited by Dorothy G. Singer and Jerome L. Singer,
302.2345083 H19
Oak Street Facility, Communications, and Undergrad Libraries
The Impact of Interactive Violence on Children: Hearing Before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000.
DOC. Y 4.C 73/7:S.HRG.106-1096
Available online at http://purl.access.gpo.gov/GPO/LPS31457 and in Law and Government Document Libraries
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds by J.C. Herz.
794.8 H447J
Education and Undergrad Libraries
The Medium of the Video Game edited by Mark J.P. Wolf.
794.80973 M469
Undergrad Library
Mind at Play: The Psychology of Video Games by Geoffrey R. Loftus & Elizabeth F. Loftus
794.019 L827M
Undergrad Library
Mind and Media: The Effects of Television, Video Games, and Computers by Patricia Marks Greenfield
305.23 G837M
Main Stacks and Undergrad Library
The Physics of Star Trek by Lawrence M. Krauss; with a foreword by Stephen Hawking
791.4572 ST28K
Uni High and Undergrad Libraries
Playing With Fire: How Do Computer Games Influence the Player? by Simon Egenfeldt-Nielsen & Jonas Heide Smith.
794.8019 Eg21p
Main Stacks
Playing with Power in Movies, Television, and Video Games: from Muppet Babies to Teenage Mutant Ninja Turtles by Marsha Kinder
302.234083 K575P
Undergrad and Communications Libraries
Supercade: A Visual History of the Videogame Age, 1971-1984 by Van Burnham
794.8 B935s
Undergrad
The Ultimate History of Video Games: From Pong to Pokemon, The Story Behind the Craze that Touched Our Lives and Changed the World by Steven L. Kent.
794.809 K418u
Undergrad
What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee.
794.8019 G27w
Undergrad Library
Win at Pac-Man by Ernest Zavisca and Gary Beltowski
794.8 Z19W
Main Stacks
Wired-Up: Young People and the Electronic Media edited by Sue Howard.
302.234083 W743
Main Stacks
Video Games: A Popular Culture Phenomenon by Arthur Asa Berger.
794.8 B453v
Undergrad Library
Video Games by Len Buckwalter
794 B85V
Undergrad and Applied Health Sciences Libraries
Video Kids: Making Sense of Nintendo by Eugene F. Provenzo, Jr.
794.81536 P948V
Undergrad Library