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    <title>Gaming</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/" />
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   <id>tag:www.library.uiuc.edu,2008:/blog/gaming/23</id>
    <link rel="service.post" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23" title="Gaming" />
    <updated>2008-05-02T18:14:04Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.35</generator>
 
<entry>
    <title>Learn to Drive Nintendo DS style</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2008/05/learn_to_drive_nintendo_ds_sty.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1499" title="Learn to Drive Nintendo DS style" />
    <id>tag:www.library.uiuc.edu,2008:/blog/gaming//23.1499</id>
    
    <published>2008-05-02T18:09:55Z</published>
    <updated>2008-05-02T18:14:04Z</updated>
    
    <summary> The uniquity of portable game consoles like Nintendo DS in teens&apos; lives is being leveraged by DreamCatcher Games and JoWooD Productions, who are producing a game for the DS that will let prospective drivers train for the written portion...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p><br />
The uniquity of portable game consoles like Nintendo DS in teens' lives is being leveraged by DreamCatcher Games and JoWooD Productions, who are producing a game for the DS that will let prospective drivers train for the written portion of the drivers license test, as well as practice in a variety of mini-games.  The title is slated for a Fall 2008 release.</p>

<p>From a GameSpot press release (<a href="http://www.gamespot.com/ds/puzzle/driversedportable/news.html?sid=6190189&mode=all">http://www.gamespot.com/ds/puzzle/driversedportable/news.html?sid=6190189&mode=all</a>):</p>

<p>'April 30th, 2008 (Toronto, CANADA): DreamCatcher Games and JoWooD Productions, leading worldwide publishers and distributors of interactive entertainment software, today announced the development of Drivers Ed Portable for the Nintendo DS system. The game will allow teens worldwide to prepare for the written portion of their driver's licence examination, customized to the country, state or province in which they live.</p>

<p>"Nintendo DS is proving to be an exceptional platform for delivering all types of content, not just traditional games," says Brian Gladman, Global Product Marketing Manager at DreamCatcher. "Everyone needs to study for their driving test, and we're confident lots of teens will enjoy having a fun way to study the material on a platform they are comfortable with." '</p>]]>
        
    </content>
</entry>
<entry>
    <title>Gaming addiction and Asperger&apos;s syndrome </title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2008/04/gaming_addiction_and_aspergers.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1457" title="Gaming addiction and Asperger's syndrome " />
    <id>tag:www.library.uiuc.edu,2008:/blog/gaming//23.1457</id>
    
    <published>2008-04-04T17:42:29Z</published>
    <updated>2008-04-04T17:46:47Z</updated>
    
    <summary>Research presented at the British Psychological Society’s Annual Conference this week detailed a study of gamers, analyzing common social/psychological traits among those described as gaming addicts. The study found &quot;that as players showed more signs of addiction they were increasingly...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>Research presented at the British Psychological Society’s Annual Conference this week detailed a study of gamers, analyzing common social/psychological traits among those described as gaming addicts.  The study found "that as players showed more signs of addiction they were increasingly characterised by three personality traits that would normally be associated with Aspergers, a variety of high functioning autism. These were neuroticism, and lack of extraversion and agreeableness.</p>

<p>The researchers believe that these people are not classifiable as having Aspergers syndrome but share some of the same characteristics because they find it easier to empathise with computer systems than other people."</p>

<p>More details available here: <a href="http://www.bps.org.uk/media-centre/press-releases/releases$/annual-conference-2008/computer-game-addicts-like-people-with-aspergers.cfm">http://www.bps.org.uk/media-centre/press-releases/releases$/annual-conference-2008/computer-game-addicts-like-people-with-aspergers.cfm</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Interview with Michelle Hinn from GSLIS on gaming</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2008/03/interview_with_michelle_hinn_f.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1448" title="Interview with Michelle Hinn from GSLIS on gaming" />
    <id>tag:www.library.uiuc.edu,2008:/blog/gaming//23.1448</id>
    
    <published>2008-03-27T18:38:48Z</published>
    <updated>2008-03-27T18:41:53Z</updated>
    
    <summary>The new ACM Computers in Entertainment features a video interview with Michelle Hinn, an instructor at the Graduate School of Library and Information science, on a variety of topics including her work on accessibility in gaming. Questions include: &quot;1. You...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>The new ACM Computers in Entertainment features a video interview with Michelle Hinn, an instructor at the Graduate School of Library and Information science, on a variety of topics including her work on accessibility in gaming.  Questions include:</p>

<p>"1. You are writing a new book entitled "Accessibility and Usability in Game Design," can you tell us more about it?</p>

<p>2. You coauthored a book chapter "Literacy in the information age: inquiries into meaning-making with new technologies," what do you mean by "meaning-making" in that interesting title?</p>

<p>3. You are the chair of the Game Accessibility Special Interest Group of the International Game Developers Association, what are your goals and activities at IGDA?</p>

<p>4. How do you see the future of computer games?</p>

<p>5. Do you see a big difference between games designed for girls versus games designed for boys?"</p>

<p>Link:<br />
<a href="http://portal.acm.org.proxy2.library.uiuc.edu/citation.cfm?doid=1324198.1324200">http://portal.acm.org.proxy2.library.uiuc.edu/citation.cfm?doid=1324198.1324200</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Wii at the Cave</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2008/03/wii_at_the_cave.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1447" title="Wii at the Cave" />
    <id>tag:www.library.uiuc.edu,2008:/blog/gaming//23.1447</id>
    
    <published>2008-03-26T16:44:49Z</published>
    <updated>2008-03-26T16:47:24Z</updated>
    
    <summary>The News Gazette published an interesting article about how the CAVE at the Beckman Institute looked to replace a wireless handheld controller for navigating virtual rooms (cost $60,000) with a Wii-mote handheld controller (cost $40). &quot;The upshot is that people...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>The News Gazette published an interesting article about how the CAVE at the Beckman Institute looked to replace a wireless handheld controller for navigating virtual rooms (cost $60,000) with a Wii-mote handheld controller (cost $40).</p>

<p>"The upshot is that people are now using Wii controllers to fly through a heart or a DNA molecule, spear fish and navigate a maze by dead reckoning or the environs of a nuclear power plant, which are among the programs the lab has working with the Wiimote to date."</p>

<p>Full article:</p>

<p><a href="http://www.news-gazette.com/news/u_of_i/2008/03/23/aint_wii_got_fun_super_mario_meets_super">http://www.news-gazette.com/news/u_of_i/2008/03/23/aint_wii_got_fun_super_mario_meets_super</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Children of Arcadia at Krannert Art Museum</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2008/03/children_of_arcadia_at_kranner.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1445" title="Children of Arcadia at Krannert Art Museum" />
    <id>tag:www.library.uiuc.edu,2008:/blog/gaming//23.1445</id>
    
    <published>2008-03-21T17:34:24Z</published>
    <updated>2008-03-21T17:37:27Z</updated>
    
    <summary>There&apos;s an interesting exhibition at the Krannert Art Museum (6th and Peabody) through March 30th for those interested in the intersection of gaming worlds and art - &quot;Children of Arcadia.&quot; Quote from the program description: &quot;To coincide with Blown Away,...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>There's an interesting exhibition at the Krannert Art Museum (6th and Peabody) through March 30th for those interested in the intersection of gaming worlds and art - "Children of Arcadia."  Quote from the program description:<br />
"To coincide with Blown Away, the Intermedia Gallery features a new work by Mark Skwarek (with programmers Joseph Hocking and Arthur Peters) entitled Children of Arcadia. This panoramic view into a living-electronic world is realized using technologies from online video games and KAM's CANVAS (Collaborative Advanced Navigation Virtual Art Studio)."</p>

<p>More details here: http://www.kam.uiuc.edu/exhibitions.cfm?show=2008/spring</p>]]>
        
    </content>
</entry>
<entry>
    <title>Libraries and DDR</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2008/02/library_lets_patrons_play_ddr.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1415" title="Libraries and DDR" />
    <id>tag:www.library.uiuc.edu,2008:/blog/gaming//23.1415</id>
    
    <published>2008-02-06T15:58:54Z</published>
    <updated>2008-02-06T16:02:24Z</updated>
    
    <summary>Article: &quot;Library lets patrons play DDR to avoid late fees&quot; From Joystiq - a &quot;library&apos;s annual &quot;Patron Appreciation Day&quot; let attendees avoid their overdue fines by donating non-perishables to a local soup kitchen or playing a quick game of DDR.&quot;...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>Article: "Library lets patrons play DDR to avoid late fees"</p>

<p>From <a href="http://www.joystiq.com/">Joystiq</a> - a "library's annual "Patron Appreciation Day" let attendees avoid their overdue fines by donating non-perishables to a local soup kitchen or playing a quick game of DDR."  </p>

<p>I am thinking defeat 2008 New England Patriots with 2008 Oakland Raiders on Madden, but we're open to suggestions...</p>

<p><a href="http://www.joystiq.com/2008/02/06/library-lets-patrons-play-ddr-to-avoid-late-fees/">http://www.joystiq.com/2008/02/06/library-lets-patrons-play-ddr-to-avoid-late-fees/</a></p>

<p>Note: this is not the UIUC Library.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Music and Gaming Night Recap</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2007/11/music_and_gaming_night_recap.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1365" title="Music and Gaming Night Recap" />
    <id>tag:www.library.uiuc.edu,2007:/blog/gaming//23.1365</id>
    
    <published>2007-11-07T15:26:45Z</published>
    <updated>2007-11-07T15:38:51Z</updated>
    
    <summary>The Third Annual UGL Gaming Night was jumped started by a lively panel discussion regarding music composition and design for and with gaming. This year&apos;s panel discussion focused around the multiple uses and role of music with gaming technology and...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>The Third Annual UGL Gaming Night was jumped started by a lively panel discussion regarding music composition and design for and with gaming.  This year's panel discussion focused around the multiple uses and role of music with gaming technology and within games themselves.  Professors Guy Garnett and Stephen Taylor, doctoral student Ben Smith and music composers from local gaming company Voilition Ariel Gross and David Cubberly served as an expert panel.  In addition to demonstrating the beta version of "Musiverse," a music composition software built right here at the University of Illinois that utilizes gaming technology and concepts, the panel spoke about the opportunities gaming technology has to both compose music for the sake of composing music and for enriching and designing video games.  </p>

<p>Here is a shot of the panel discussion in action:<br />
<img src="http://a902.ac-images.myspacecdn.com/images01/49/l_51ae564935aaa187150d2b0fe9f577ad.jpg" /></p>

<p>In addition to the many exciting games from UGL's gaming collection being played by Game Night participants, the Guitar Hero 3 competition drew fierce and talented competitors and fascinated spectators. Winners from the competition were:</p>

<p>First Place: Chad Johnston<br />
Second Place: Yinnong Zheng<br />
Third Place: Luke Yarger</p>

<p>Here are the first and second place winners shredding some plastic guitar (Chad on left, Yinnong on right):<br />
<img src="http://a376.ac-images.myspacecdn.com/images01/77/l_2bf5bf9b058498968922f9d3119c5fdf.jpg " /></p>

<p>Stay tuned for future gaming events at the Undergrad Library...</p>

<p>******************************************************************************<br />
Gaming Night was co-sponsored by the Undergraduate Library and the <a href="http://www.library.uiuc.edu/sousa/">Sousa Archive and Center for American Music</a>.  For more information or questions, please contact David Ward (dh-ward@uiuc.edu ) in the Undergraduate Library. </p>]]>
        
    </content>
</entry>
<entry>
    <title>Gaming Night Saturday 11/3 from 7-10pm</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2007/10/gaming_night_saturday_113_from.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1349" title="Gaming Night Saturday 11/3 from 7-10pm" />
    <id>tag:www.library.uiuc.edu,2007:/blog/gaming//23.1349</id>
    
    <published>2007-10-25T20:36:03Z</published>
    <updated>2007-10-25T21:49:50Z</updated>
    
    <summary>Join Guy Garnett and Stephen Taylor from the University and members of local game company Volition as they discuss music and its relation to current video game technologies and production practices. A panel discussion will provide some insight into topics...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>Join Guy Garnett and Stephen Taylor from the University and members of local game company Volition as they discuss music and its relation to current video game technologies and production practices. A panel discussion will provide some insight into topics such as generating music as an integral aesthetic component of game worlds, a critical analysis of music in video games and their role in the game development process, as well as discussions of how composers can get involved with making music for video games. No gaming night would be complete without a friendly musical competition in the form of a Guitar Hero III contest with prizes. </p>

<p>The panel discussion will start a little after 7pm in room 291 on the upper level of the Undergrad Library.  Consoles will also be set up to play a number of music themed games, as well as other selections from our collection.  So come enjoy a night of gaming at the Undergrad with your friends...<br />
     For further information contact David Ward at dh-ward@uiuc.edu <br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>The Olympics Of Gaming</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2007/10/the_olympics_of_gaming.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1335" title="The Olympics Of Gaming" />
    <id>tag:www.library.uiuc.edu,2007:/blog/gaming//23.1335</id>
    
    <published>2007-10-03T18:37:28Z</published>
    <updated>2007-10-03T18:41:47Z</updated>
    
    <summary> It&apos;s a celebration! The 7th World Cyber Games are coming to Seattle starting this Thursday, featuring competitors on national teams from around the world. Considered by most in the gaming industry to be &quot;the&quot; major event for competitive gaming,...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p><br />
It's a celebration!</p>

<p>The 7th World Cyber Games are coming to Seattle starting this Thursday, featuring competitors on national teams from around the world.  Considered by most in the gaming industry to be "the" major event for competitive gaming, teams will compete for over $500,000 in total prizes.  UIUC gamers, time to start practicing...</p>

<p>The events will not make live TV in the U.S., although parts can be seen online.  For more information, you can visit the official site here:<br />
<a href="http://www.worldcybergames.com/6th/main.asp">http://www.worldcybergames.com/6th/main.asp</a></p>

<p>and read more about it on CNet:<br />
<a href="http://www.news.com/Gamers-gather-for-7th-World-Cyber-Games/2100-1043_3-6211364.html?tag=nefd.top">http://www.news.com/Gamers-gather-for-7th-World-Cyber-Games/2100-1043_3-6211364.html?tag=nefd.top</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>&quot;Playing your way to health&quot;</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2007/10/playing_your_way_to_health.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1332" title="&quot;Playing your way to health&quot;" />
    <id>tag:www.library.uiuc.edu,2007:/blog/gaming//23.1332</id>
    
    <published>2007-10-02T17:24:20Z</published>
    <updated>2007-10-02T17:26:24Z</updated>
    
    <summary>An article on Wired today describes a new kind of therapy, kind of a version for Twister/DDR for physical rehabilitation: &quot;Patients recovering from surgery or injuries may soon be able to physically play their way to a full recovery with...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>An article on Wired today describes a new kind of therapy, kind of a version for Twister/DDR for physical rehabilitation:</p>

<p>"Patients recovering from surgery or injuries may soon be able to physically play their way to a full recovery with intelligent robotic systems that generate specialized games to challenge the human body's abilities.</p>

<p>Henrik Hautop Lund, a robotics and artificial-intelligence professor at the University of Southern Denmark is developing therapy tiles that guide patients through physical routines and help them heal.</p>

<p>Each tile is a miniature robotic system employing neural networks. The system looks like an elaborate, electronic version of Twister. As patients step on or press the tiles with their hands, the tiles give feedback, indicating whether ther pressure is firm enough, or if the user is moving quickly enough. Individuals can use the game alone, or up to four patients can compete against each other in a game. The tiles can be assembled in any configuration on the walls and floor to create an intelligent game space. "</p>

<p>from:<br />
Sandhana, Lakshmi (2007) "Robotic Therapy Tiles: Playing Your Way to Health"<br />
<a href="http://www.wired.com/medtech/health/news/2007/10/therapy_tiles">http://www.wired.com/medtech/health/news/2007/10/therapy_tiles</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>10 Hardest Parts of Making a Video Game</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2007/09/10_hardest_parts_of_making_a_v.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1314" title="10 Hardest Parts of Making a Video Game" />
    <id>tag:www.library.uiuc.edu,2007:/blog/gaming//23.1314</id>
    
    <published>2007-09-20T20:34:00Z</published>
    <updated>2007-09-20T20:36:54Z</updated>
    
    <summary>...at least according to Popular Science. Discusses the current state of video game creation, from the technical end of things, analyzing issues involving processing power, the difficulties of sculpting accurate artistic renditions of people, and the physics of video games....</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>...at least according to Popular Science.  Discusses the current state of video game creation, from the technical end of things, analyzing issues involving processing power, the difficulties of sculpting accurate artistic renditions of people, and the physics of video games.</p>

<p>Article link:<br />
<a href="http://www.popsci.com/popsci/technology/8312f0209dd15110vgnvcm1000004eecbccdrcrd.html">http://www.popsci.com/popsci/technology/8312f0209dd15110vgnvcm1000004eecbccdrcrd.html</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Musicverse: Games and Music</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2007/09/musicverse_games_and_music.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1305" title="Musicverse: Games and Music" />
    <id>tag:www.library.uiuc.edu,2007:/blog/gaming//23.1305</id>
    
    <published>2007-09-17T16:56:24Z</published>
    <updated>2007-09-17T16:56:52Z</updated>
    
    <summary>Experience the MusiVerse: KCPA Lobby, September 21st, 5 PM On September 21st, in the KCPA lobby, you are invited to attend the American premiere of Ben Smith&apos;s MusiVerse! Starting at 5 p.m. four local performers will be join by a...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>Experience the MusiVerse: KCPA Lobby, September 21st, 5 PM</p>

<p><br />
On September 21st, in the KCPA lobby, you are invited to attend the<br />
American premiere of Ben Smith's MusiVerse! Starting at 5 p.m. four<br />
local performers will be join by a half-dozen remote performers,<br />
connecting from around the country, to create a visual-musical<br />
concert through the virtual space of the MusiVerse. Following the<br />
performance will be an open demonstration time in which attendees are<br />
invited to explore the MusiVerse through the open computer stations.</p>

<p>This performance is free and open to the public!</p>

<p>The MusiVerse was developed under the Cultural Computing Program at<br />
UIUC, Guy Garnett, director.</p>

<p>The MusiVerse is a real-time, collaborative environment for creating<br />
aural-visual performances and artworks. Its primary goal is to<br />
facilitate creating rich interconnections between visual and aural<br />
presentations by deriving both algorithmically from a single<br />
underlying dynamic data set. This generic data set and the rules for<br />
interpreting it aurally and visually, are collaboratively manipulated<br />
by the performers/users. The MusiVerse appropriates technology from<br />
contemporary 3-dimensional computer games in order to construct<br />
aesthetically captivating environments that are both accessible and<br />
easily portable.<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Video Game Studies Fear in the Brain</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2007/08/video_game_studies_fear_in_the.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1280" title="Video Game Studies Fear in the Brain" />
    <id>tag:www.library.uiuc.edu,2007:/blog/gaming//23.1280</id>
    
    <published>2007-08-25T17:11:00Z</published>
    <updated>2007-08-25T17:20:48Z</updated>
    
    <summary>In the journal Science, London researchers investigating how the brain reacts in anticipation of an imminent threat used a Pac Man-like video game to guide test subjects. Participants were pursued by a &quot;virtual predator&quot; (why can&apos;t they just say Inky?),...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>In the journal Science, London researchers investigating how the brain reacts in anticipation of an imminent threat used a Pac Man-like video game to guide test subjects.  Participants were pursued by a "virtual predator" (why can't they just say Inky?), and when caught, instead of unfolding and blipping out like in the classic game, they received an electric shock, which gradually grew in intensity while researchers monitored brain activity.  No plans for the games release on Playstation 3 or the Wii have been announced yet.</p>

<p>short summary: <a href="http://news.yahoo.com/s/nm/20070823/sc_nm/brain_fear_dc">http://news.yahoo.com/s/nm/20070823/sc_nm/brain_fear_dc</a></p>

<p>Science article citation:<br />
When Fear Is Near: Threat Imminence Elicits Prefrontal-Periaqueductal Gray Shifts in Humans<br />
    Dean Mobbs, Predrag Petrovic, Jennifer L. Marchant, Demis Hassabis, Nikolaus Weiskopf, Ben Seymour, Raymond J. Dolan, and Christopher D. Frith<br />
    Science 24 August 2007 317: 1079-1083 [DOI: 10.1126/science.1144298] (in Reports) <br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Play MMO&apos;s, make friends</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2007/08/play_mmos_make_friends.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1262" title="Play MMO's, make friends" />
    <id>tag:www.library.uiuc.edu,2007:/blog/gaming//23.1262</id>
    
    <published>2007-08-16T17:22:33Z</published>
    <updated>2007-08-16T17:31:34Z</updated>
    
    <summary>A new study by the U.K.&apos;s Nottingham Trent University finds that &quot;gamers make good friends with the people they meet in their virtual worlds, with almost half meeting in real-life situations and one in ten going on to develop physical...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>A new study by the U.K.'s Nottingham Trent University finds that "gamers make good friends with the people they meet in their virtual worlds, with almost half meeting in real-life situations and one in ten going on to develop physical relationships."  The study goes on to analyze the types of friendships and bonds that players form with each other through interactions in game worlds, as well as the ways that gamers express themselves in MMOs in comparison to the physical world.</p>

<p>GameDaily Biz has a summary here: <br />
<a href="http://biz.gamedaily.com/industry/feature/?id=17145">http://biz.gamedaily.com/industry/feature/?id=17145</a></p>

<p>as does GamaSutra:<br />
<a href="http://www.gamasutra.com/php-bin/news_index.php?story=15114">http://www.gamasutra.com/php-bin/news_index.php?story=15114</a></p>

<p>The full study titled "Social Interactions in Massively Multiplayer Online Role-Playing Gamers" will be published in the journal "CyberPsychology and Behavior," which UIUC has online access to from this link:<br />
<a href="http://www.library.uiuc.edu/orr/results.php?titlesearch=CyberPsychology+and+Behavior&tstype=K&types=JN&ByTitle=Search">http://www.library.uiuc.edu/orr/results.php?titlesearch=CyberPsychology+and+Behavior&tstype=K&types=JN&ByTitle=Search</a><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Preserving Virtual Worlds</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2007/08/preserving_virtual_worlds.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1248" title="Preserving Virtual Worlds" />
    <id>tag:www.library.uiuc.edu,2007:/blog/gaming//23.1248</id>
    
    <published>2007-08-06T14:52:48Z</published>
    <updated>2007-08-06T14:53:24Z</updated>
    
    <summary>Yesterday the Library of Congress, through its National Digital Information Infrastructure and Preservation Program (NDIIPP), announced funding in the amount of $2.15 million across eight partnerships as part of its new Preserving Creative America initiative to address the long-term preservation...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>Yesterday the Library of Congress, through its National Digital Information Infrastructure and Preservation Program (NDIIPP), announced funding in the amount of $2.15 million across eight partnerships as part of its new Preserving Creative America initiative to address the long-term preservation of creative content in digital form.  The eight partners include content producers from the creative arts industry such as BMS/Chace, the Stock Artists' Alliance,  ArtStor, and the Academy of Motion Picture Arts and Sciences.  The two academic institutions selected for awards include Illinois (GSLIS and the Library) and UCLA's Film and Television Archive.</p>

<p>The Illinois project, titled "Preserving Virtual Worlds," aims to explore methods for preserving digital games and interactive fiction. The partners will  develop basic standards for metadata and content representation and conduct a series of archiving case studies for early video games, electronic literature and Second Life, an interactive multiplayer game. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum. Partners with Illinois in the project include the University of Maryland, Stanford University, Rochester Institute of Technology and Linden Lab.  Sarah Shreeves and Tim Donohue of the Library's IDEALS digital repository program will work closely with the project partners and  Jerry McDonough from GSLIS, who is the Principal Investigator, on the archiving case studies for early video games.  We look to develop synergies with the Library's Gaming inititive as well.  The Illinois project is funded for two years at $590,000.</p>

<p><br />
More information on the Preserving Creative America program and the eight funded partners is available at the Library of Congress' site:<br />
http://www.loc.gov/today/pr/2007/07-156.html<br />
</p>]]>
        
    </content>
</entry>

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