Volume 8, Issue 2, Spring 2007
Library Builds
Collection of Video Games
Video game collections and services are gaining ground
as valuable tools for education and research. The Undergraduate Library’s
Gaming Collection supports a wide variety of interdisciplinary programs and
scholarly research as well as the needs of students interested in gaming for
class work and other activities.
Once seen as a passing form of amusement, video games are an important part
of today’s culture, video games comprise an important focus of study to
current and future scholars. Used for teaching and learning, they are viewed
as a form of communication and as an effective vehicle for teaching complex
systems theories. Social and behavioral scientists, political scientists,
historians, literary specialists, and others seek to examine, play, and
comprehend games and gaming as they strive to understand the twenty-first
century.
The University Library is the only academic library known to capture the
gaming output of its faculty and students, and it is one of only a very few
engaged in collecting and archiving multimedia video games. By acquiring and
preserving these games—from the console-based versions of the 1970s to the
online games played today—the Library supports the rich gaming culture on
campus.
For more information, please visit the
Gaming Collection website.
The Library welcomes contributions of functional video games or consoles as
well as video-game related literature to enhance this groundbreaking
collection.
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